{"id":465,"date":"2015-07-16T03:16:09","date_gmt":"2015-07-16T00:16:09","guid":{"rendered":"http:\/\/headbangames.com\/devblog\/?p=465"},"modified":"2016-06-14T07:27:25","modified_gmt":"2016-06-14T07:27:25","slug":"devblog-part-18-status-update-and-some-new-stuff","status":"publish","type":"post","link":"https:\/\/headbangames.com\/devblog\/devblog-part-18-status-update-and-some-new-stuff\/","title":{"rendered":"Devblog part #18 \u2013  Status update and some new stuff"},"content":{"rendered":"<p>It&#8217;s been a little while since I last posted, here is what I&#8217;ve been working on.<\/p>\n<p>First a little heads up, in the next few days I will release an update to date alpha version to the site, so stay tuned!<\/p>\n<p>There were a few changes to the game, first I changed the jumping mechanics a little, so now jumping is even and never missed on slops\/angled platforms, also this has majorly affected the wall climbing mechanic, in a good way in my opinion, but it did require some minor level design adjustments.<\/p>\n<p>The second thing was more time consuming and not 100% done yet, I changed the background wall tile and the main foreground 9-patch floor tile into 2 tile-map layers that are using the same 512&#215;512 image with a 32&#215;32 tileset, building the levels with a tilemap is more time consuming than just placing objects, but it&#8217;s more efficient in rendering, it makes it much easier loading different maps for different world\/styles and it will also make it easier for me to make an in game level builder\/editor in the future.<br \/>\nCurrently I have updated the first 30 levels using tilemaps, when I&#8217;m done I will upload the new version, the new version will also have 3 new levels, updated game menu, some more concepts for the intro section and a few more features.<\/p>\n<p>The third thing I added is a new teleporting platform, it teleports when you land on it, this could also be a nice way to incorporate some logic puzzles into the game.<\/p>\n<p>The last thing is 2 different angle slops for the main walking area, player gets slop&#8217;s angle when overlapping.<\/p>\n<div style=\"width: 840px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-465-1\" width=\"840\" height=\"474\" loop preload=\"auto\" controls=\"controls\"><source type=\"video\/mp4\" src=\"http:\/\/headbangames.com\/devblog\/wp-content\/uploads\/2015\/07\/slopsNtele.mp4?_=1\" \/><a href=\"http:\/\/headbangames.com\/devblog\/wp-content\/uploads\/2015\/07\/slopsNtele.mp4\">http:\/\/headbangames.com\/devblog\/wp-content\/uploads\/2015\/07\/slopsNtele.mp4<\/a><\/video><\/div>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a little while since I last posted, here is what I&#8217;ve been working on. First a little heads up, in the next few days I will release an update to date alpha version to the site, so stay tuned! There were a few changes to the game, first I changed the jumping mechanics &hellip; <a href=\"https:\/\/headbangames.com\/devblog\/devblog-part-18-status-update-and-some-new-stuff\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Devblog part #18 \u2013  Status update and some new stuff&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":1436,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[1],"tags":[],"class_list":["post-465","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/headbangames.com\/devblog\/wp-content\/uploads\/blogHeader.png?fit=672%2C218&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7AvTt-7v","jetpack-related-posts":[],"_links":{"self":[{"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/posts\/465","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/comments?post=465"}],"version-history":[{"count":1,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/posts\/465\/revisions"}],"predecessor-version":[{"id":1460,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/posts\/465\/revisions\/1460"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/media\/1436"}],"wp:attachment":[{"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/media?parent=465"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/categories?post=465"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/headbangames.com\/devblog\/wp-json\/wp\/v2\/tags?post=465"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}