The polishing process continues.
I worked on the intro cutscene, updating Mikey's face design to match the latest, the hair as always is still a bit messy.
I gave Mikey and Grover different clothes colors than what they'll wear the next day (I probably will add some logos/art on the shirts).
I made the upscale version of Mikey's dad, when Mikey blows up the candles.
I worked on the promenade scene, still not close to being done with this one.
I rewrote a whole bunch of the dialogues, some changes to the intro, npcs will now tell you more about the lighthouse and treasures and a few observation lines.
It is still not the final draft, but it's getting close.
And as ever, I fixed some more bugs and issues.
One of them, reported by a player, is line breaks.
The subtitles text box basically breaks lines automatically, but since I'm inputting the text character by character, sometimes a word would start at the end of the line, then fall down to the next line if it doesn't fit anymore.
I fixed this by counting characters and space and injecting my own line breaks.
There is still a minor issue to solve, if you right click to show the whole text, it will be reformed to the original layout and some words will move around.
I have a fix for this, I just didn't get to it yet.