Devblog Part #31 – Bad Fall, If Bad Pad had a baby.

Bad Fall is the first in a series of three mini-games we are creating as part of the Bad Pad family and as an extra promotion tool.

The mini-games are based on parts of the core mechanics from Bad Pad with extra features added to make them stand as a game on their on, also the control scheme is slightly simpler and there is touch support so you can play it on your mobile/tablet too!

Try it now!


We also pushed a new version of Bad Pad!

Whats new:

New animations added:
Wall sliding
Idle – Rope jumping
Burned in air

I’ve implement the new UI face code animations, instead of frame by frame animations, we made it with body parts and code animations so we can match all the character states and add some randomness and variations without having too many frames, there are about 10 states implemented so far.

Some changes to floor 1 level design.

I wrote a new music track and started recording, samples coming soon!

We’re working on a new map for the game, check it out in the demo!